Total System Scenic

Home  |  Search  |  Categories  |  Basket  |  Speed Order  |  Shipping  |  My Account  |  Wish List  |  About  |  Contact Us  |  Gallery  |  FAQs 

Hex Info  See Us At  |  Workbench  |  Links

Search
Product Categories
2' x 2' Tiles
  Grass Tiles
  Sand Tiles
  Trench Tiles
  FoW Coastal Tiles
2' x 1' Tiles
  Grass Tiles
  Sand Tiles
1' x 1' Tiles
  Grass Tiles
  Sand Tiles
  Tile Sets.
Hexagonal Tiles (Hex300)
  Plain Tiles
  Feature Tiles
  Track Tiles
  Road Tiles
  Stream Tiles
  River Tiles
  Hill Tiles
  Tile Sets
2nd Hand Tiles
Hills
  Hill Packs
  Extra large hills
  Craggy hills
  Contours & corners
Accessories
  Flock
  Basing Materials
  Free Standing
  Counters
Resin (by Scale)
  Generic Accessories
  10mm Accessories
  15mm Accessories
  28mm Accessories
Resin (by Range)
  Buildings
  Building Bits
  Craters
  Defences
  Fields
  Figure Bases
  Flooring
  FoW Markers
  Industrial / Sci-Fi
  Military Installations
  Military Vehicles
  Miscellaneous
  Movement Trays
  PBI Markers
  Quayside
  Roads and Rivers
  Rock Formations
  Rough and Rocky
  Scenic Scatter
  Walls and Fences
  Water Features
Trees & Hedges
  Hedges
  Trees (Summer)
  Trees (Autumn)
  Trees (Fir)
Mailing List
Enter your email address to be added to our mailing list:
Send HTML Email
Remove an Address
Hex Tile Information

This page contains diagrams and descriptions of items which can cross the Hex tiles.

If you are ordering hexes with these sort of features, please indicate your requirements using the

standard descriptions shown below whenever possible.

Tile Shapes

Name Shape Description
Full Tile A full hexagonal tile
Half Tile A A hex tile that has been cut along its horizontal axis.
Half Tile B A hex tile that has been cut along its vertical axis.
Edge Tile The "point" of the hex which forms a triangular shape. This is used to flatten the edge of a layout.
Quarter Tile

Quarter of a hex tile, used to square up corners of a layout.

Available as either Left or Right.

Corner Tile

Effectively half an Edge tile. Used to square up the corners of a layout.

Available as either Left or Right.

 

 

   

 

Angles (Full Tiles)

These are used for roads, tracks, rivers and streams.

The angle is calculated from the point the feature would have left the tile if it had continued straight across.

(we inherited this methodology, so don't blame us.....)

 

Name Shape Description
60 degree item

The feature starts off in the centre of one edge and runs to the centre of the next but one edge.

120 degree item

The feature starts off in the centre of one edge and runs to the centre of the next edge.

 

Angles (Half Tile A)

These are used for roads, tracks, rivers and streams.

Name Shape Description
Horizontal The feature runs horizontally starting and ending in the centre of the two opposing edges.
Vertical (centre) The feature runs vertically starting in the centre of the top edge and exiting in the centre of the lower long edge.
Vertical (Left) The feature runs vertically starting in the centre of the left hand edge and exiting directly below on the lower long edge.
Vertical (Right) The feature runs vertically starting in the centre of the right hand edge and exiting directly below on the lower long edge.
Angled (Left) The feature runs on an angle starting in the centre of the left hand edge and exiting around the mid point of the lower long edge.
Angled (Right) The feature runs on an angle starting in the centre of the right hand edge and exiting around the mid point of the lower long edge.

 

Angles (Half Tile B)

These are used for roads, tracks, rivers and streams.

Name Shape Description
Horizontal The feature runs horizontally starting and ending in the centre of the two main edges.
Vertical (Left) The feature runs vertically starting in the centre of the left hand edge and exiting directly below it on lower long edge.
Vertical (Right) The feature runs vertically starting in the centre of the right hand edge and exiting directly below on the lower long edge.
Angled (Left) The feature runs on an angle starting in the centre of the left hand edge and exiting around the mid point of the lower long edge.
Angled (Right) The feature runs on an angle starting in the centre of the right hand edge and exiting around the mid point of the lower long edge.

 

Hill Tiles

The lighter shaded area is the actual slope. The top of the slope is at the corner point of the tile.

The name comes from the number of tile corners that the hill actually touches.
Each slope is gentle (so figures can stand on it) and rises a height 20mm.

 

Name Shape Description
One point hill The hill takes into account only one corner of the hex tile.
Two point hill The hill takes into account two corners of the hex tile.
Three point hill

The hill takes into account three corners of the hex tile.

A flat "top" will exist around the middle corner as the top of the slope will curve around to connect the other two.

Four point hill

The hill takes into account four corners of the hex tile.

A flat "top" will exist around the two middle corners as the top of the slope will curve around to connect the other two.

Five point hill

The hill takes into account five corners of the hex tile.

A flat "top" will exist around the three middle corners as the top of the slope will curve round to connect the other two.

 
 

My Basket

No of items: 0

your basket is empty
Total: £ 0.00
Show me the contents of my basketView Basket
Recover a previously saved basketRecover Basket

 


Home  |  Search  |  Categories  |  Basket |  Speed Order  |  Shipping  |  My Account  |  Wish List  | About  |  Contact Us  |  Gallery  |  FAQs 

Hex Info   |  See Us At  |  Workbench  |  Links

Optimal use of this site is achieved if 'cookies' are enabled on your web browser

All our terrain is made to order, so please allow 28 days for delivery.

(Usually we're much quicker than this...)

 

All figures used in the images on this website are for illustrative purposes only and are not included in the sale of the tiles or accessories.